Alpha 5.4 Armor Up
Alpha 5.4 Armored Up makes some major changes to the game. All soldiers now have body armor and helmets. The armor comes in three levels of strength, Leather, Chain, and Plate armor with each being stronger than the last. Along with this enemies now take damage depending on where they are hit. Leg and arm shots only take 1/3 of their health while body shots take 2/3 and head shots kill them. There have also been some changes to the paths. In previous versions all levels would start with 6 different paths and would send enemies from any number of them right from the start. Now the game will start with a single path of those 6 active and additional paths will be added over time. This should allow players a better idea of where to start building their castle while still letting the waves build up to attacking you from all sides.
With this update we have also added some simple modding capability. After launching the game a mod file will be created in the same folder as the game save C:\Users\[name]\AppData\LocalLow\Sisyphean Games\Castle Constructor
This file will have the default values for enemy health, armor health, and a couple other fields. Changing these will adjust the in game values the next time you start the game. This will likely be expanded over time with more fields.
Major Changes:
- Enemies now take damage depending on where they are hit. They have 3 hp and take 3 damage from a head shot, 2 damage from a body shot, and only 1 damage from an arm or leg shot.
- Enemy soldiers now have helmets and body armor that can take a number of hits before breaking and falling off.
- Added new variants of enemies that use the different levels of armor.
- The enemy flags now come in over time rather than starting with all 6 flags active and enemies able to come from all sides.
- Added simple modding capability to allow players to modify enemy health, armor health, enemy costs, etc.
Changes/Balance:
- Adjusted the knockdown rate of moats and made it so that enemies are less likely to get knocked down multiple times in a row
- Ballistae bolts now pierce armor
- The number of starting blocks has been reduced since fewer directions need to be covered at the start of the level now.
- (Endless) Vaults are now considered a special block in endless.
- Adjusted the projectile arc of some blocks to make arrows more likely to hit the enemy body rather than head.
- Added a stronger level of Rams and Siege Towers.
- (Endless) Adjusted the difficulty of endless mode.
- (Endless) Adjusted the cost of some blocks.
- (Endless) Adjusted the starting cash and gain per wave a bit.
- Updated the creative mode wave builder to include all the new enemy variants.
- Archer caps now act like a weak helmet rather than being purely decorative.
Bug Fixes:
- Fixed the health indicator flag on the keep so that it more accurately shows the player's remaining health.
- Fixed and issue with moats permanently slowing some enemies.
- Fixed a minor pathfinding issue on the Swamp Lakes level.
Files
Get Castle Constructor (Demo)
Castle Constructor (Demo)
Modular castle tower-defense
Status | In development |
Author | Sisyphean Games |
Genre | Strategy, Survival |
Tags | blocks, building, castle, Deck Building, Hex Based, Low-poly, Medieval, Real time strategy, Tower Defense |
More posts
- 1.1.8 Patch58 days ago
- 1.1.7 Patch99 days ago
- 1.1.6 PatchJul 26, 2024
- 1.1.5 Minor UpdateJul 13, 2024
- Patch 1.1.2Apr 15, 2024
- Version 1.1Apr 08, 2024
- 1.0.1 PatchApr 01, 2024
- Beta 1.9.5Mar 21, 2024
- Beta 1.9.3 PatchMar 13, 2024
- Beta 1.9.2 PatchMar 11, 2024
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