Build castles. Collect new blocks. Defend your kingdom.

Castle constructor is a new take on the tower defense genre. Design your castle how you want it using a modular system of unique, interlocking, inter-working blocks.


Stack them up high or spread them out across the map as you try to build the perfect defense. Landscapes like deserts, mountains, rivers, and hills come with their own advantages and challenges. 


Fend off waves of enemies who will try to climb over and break through your defenses in their attempt to capture your keep. From lowly soldiers to powerful siege weapons, you will need to defeat them all as you strive to protect your kingdom.



Check out the full game on the full game page or on Steam!

Itch.io Full game page
https://store.steampowered.com/app/1555310/Castle_Constructor/


Download for the best performance and graphics!
Feel free to join us in the discord to share your castles and provide feedback!
https://discord.gg/d6UpG2ZVae

Download

Download
Castle Constructor Demo 1.1.8 Linux.zip 115 MB
Download
Castle Constructor Demo 1.1.8 Windows.zip 373 MB

Development log

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Viewing most recent comments 1 to 40 of 65 · Next page · Last page

Archers don't fire :(

Thanks for letting me know. Is there any more information you can provide about the issue? Is it the enemy archers that aren't firing? Archers in the Archer block or one of the other blocks? Are they not performing the animation at all or are they animated but then no arrows shoot out? 

Archers in the barracks, performing animation but arrows not firing

Amazing game, i have enjoyed every bit of the demo! Will wishlistfor sure!

i wish i could create my own land to play on

I really liked it, the demo campaign kept me surprised throughout. the game would be a lot better with some more developed UI and better camera orbiting

Love the mechanics! A bit hard to understand how the buildings work and how they come toghether at first, but it's super addictive. I shared this on reddit https://www.reddit.com/r/WebGames/comments/1c0i8ca/castle_constructor_demo_an_ar...

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Castle Constructor Demo Gameplay

Good gameplay, but glitchy. It keeps freezing on me and for whatever reason the repair action and stonemason don't work, but on on the the downloaded version? (Specifically the 1.4.3 patch for windows)

Glad you like the gameplay! We will take a look at the repair action and stone mason and get that fixed up soon.

I really love where you are going!!! This bridges the gap between things like Stronghold and Tower defense that is really missing. Keep up the great work!

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I remember downloading this game like 100 years ago... can't wait to see the changes!

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This is a really good game! I'm glad I found it (and could play it on web)! 

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Glad you like it!

The web version has gotten less functional the more and more we have added to the game but we like keeping it up!

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is this on steam yet? really fun :)

Yes it is! Glad you are enjoying it. See the link below or just search for Castle Constructor on Steam and you should be able to find it.
https://store.steampowered.com/app/1555310/Castle_Constructor/
The game is currently still in early access with the full release planned for December of 2023.

i dare yall to make free for 24 hours

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*uwu*

:)

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- Sir, how many soldiers do we need?

- Yeah


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:)

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Do you have any plans about Unity's recent exploitative practices?

Great question.

This game is almost done, full release is coming in December. So we'll be finishing it in Unity. For our future projects we're going to switch to another game engine. Not sure which yet

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Really great game tho on the two last stages it gets a lil laggy

Glad you're enjoying the game!

If you're playing the web version the downloading will have better performance. We're also improving performance with each update!

yea that makes sense

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Can you make the description of the items on the cards show when you hover on them in the deck builder? This is just quality of life, but it would help quite a bit.

Yep! We have already added the functionality to the next update.  It's still going to be about another week before we are ready to release it though.

Does it save automaticallly or...

Yes, the game saves automatically when winning or losing a level. It also saves any changes to the deck after confirming them.

it dident tho

Sorry to hear that. Can you send in a bug report using the in game tool? If you check the boxes for previous log and save file and include some details about what wasn't saved and when, I can try to fix and fix the problem.

Is there anything after Mesas? I have beat Mesas with 3 starts but the next level is not showing up.

Does anyone know if this is a glitch or just the end of the game in its current state?

Mesas is currently the last level available in the demo. Further levels are available in the full version of the game on Steam.

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on the prarie level the game crashes with a fatal error after the first wave ends, this happens on the web version

Thanks for the report.  The next update will be out in a few days and should fix this issue.

Deleted 2 years ago

Hey, thanks for letting us know.

We're actually just putting the final touches on a patch that fixes this! It'll be out sometime next week.

Deleted 2 years ago

Yeah, unfortunately Unity only allows for 10 reports per day unless you pay for more. Today was the first time we actually reached the limit. 

Thanks for the report, I will take a look at the issue and see if I can find what caused the crash.

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whenever I finish the first wave of the first level in the campaign, the game bugs out right before the build faze starts. It just stays on the same screen at the end of combat and doesn't change.

Thanks for the report, I will take a look at the issue and get that fixed up soon.

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Can you sell this game on itch?

I prefer the UI on Itch more than Steam.

Thanks for your interest in our game!

We absolutely plan on selling the game on itch when go to full release next year

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Great game! However, on the mesa campaign level, the enemies dont spawn. When they do, there is an invisible archer which kills one of my defenders and nothing else, or units stuck on a building and dont move until the day when they die. This makes the level very easy to cheese, and I suggest fixing it when you have the time

Thanks, I'll take a look and get that fixed.

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The game stops showing the new cards at some point after wave 1 in level 4 or 5 without being able to start the wave or do anything.

Thanks for the report. Just to be clear, the wave ends, time advances back to day, and then you are saying that the window for selecting your new cards for that wave doesn't show up? 

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I Would like to have catapults in the to use and enemies also and great game.

Thanks for the suggestion. We do have a catapult block and a catapult enemy planned for a future update!  

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Hey, I just downloaded this game (Alpha 5.7) and I found a bug at the tutorial level.

After placing the wall, archers and battlements, when the dude tells us about the action cards, I can't move forward by pressing space and I can't do anything with the action card. I've tried multiple times, but it seems stuck at that exact point every time. Hope you would fix it very soon.

Thanks for the report. I believe at that stage it might be when you are supposed to click the horn button to start the wave. I'll make sure to give it another look to check if that is the case and will try to adjust the wording to make it clearer what the player needs to do to continue.

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I also tried clicking the horn, but it was not starting the wave.

Anyways, I decided to skip the tutorial part and do some levels. I gotta say, I really liked the gameplay and the low-poly style was perfect. Very nice, fun game. Keep up the good work :)

Edit: You guys fixed it! Nice job 

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Hey, I like this game very much, I just have some bugs to report:

LvL 9 I only can play once bevore i have to restart the game, because i cant place any blocks at my 2nd try on it

sometimes the enemies stay at their starter flag and wont move

othertimes the enemies wont follow the path

the attackers with wodden things often get stuck on buildings and are unable to move.

plus on the deck builder would be great if you can see what each tile can do

i hope you can fix some of this bugs, and find this comment helpful :

Thanks for the report! Ill take a look at it.

I encountered that same issue with the enemies staying at the flag, and found that every single time I place a barracks block, the next wave doesn't move. If I don't place a barracks block, the enemies follow the paths as they should.

Thanks for the report. I will take a look into it and see if I can find what is causing the issue.

Deleted 2 years ago

I'm not quite understanding your comment. Mind trying again?

可以更新中文吗

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We would love to translate the game into other languages at some point but we aren't quite ready for it. Maybe after a couple more updates.

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谢谢,我期待你们的更新

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Graphics not bad actually a fun game

Thanks!

We have been working hard on the graphics. More improvements still to come.

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keep up the good work :)

We will, thanks!

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Pretty, i just dont know how to rotate blocks.

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Nevermind, you just click them.

Glad you like it!

I'll look into making the rotation more clear in the next update

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Sweet!

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Really like the concept and core mecanics, but I can't understand the logic behind enimy movement, they simply clip thorugh terrain instead of going around

Glad to hear you like the concept and core mechanics!


We're still improving the pathfinding. It's a complicated problem but we're working on it. You can expect fixes and improvements to it in each update!

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Game is cool,kinda all i need to say,Looking forward for that steam release :)

Thanks!

We're planning on a early access release on steam in July.

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Made an account just to let you guys know how much I genuinely love your game. I've shared and finished it with a couple of my friends, who all enjoyed it! I'm hoping to join your Discord server as soon as it's up. My best friend and I are trad artists and are big fans of Mount & Blade - we'd be glad to offer help in making some art/fanart (battle scenes, concept art, etc) for your campaign or user interface!~

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We're so glad to hear how much you have enjoyed the game!

I've been getting the discord set up and it's still a bit of a work-in-progress but we'd love to have you join. Here's the link: https://discord.gg/d6UpG2ZVae

And we'd love to see your art! I'll make a fan art channel in the discord.

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It's been really nice the little I've been playing with it- though the in the campaign it would be nice to see where the most amount of enemies will be coming from, because it's a bit embarrassing on my end to build up some walls with the most coming from behind. However I want to complete this cool game before I think of anything else to say, good work!

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Thanks for playing!

We're working on a huge update that will be out in the beginning of June. I hope you get a chance it play it because we would love to hear what you think. We actually made an upgrade that let's you see where the enemies will come from; we agree that is a good idea!

Thanks for your support!

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Thank you! I was actually playing it a bit more whenever you replied, I'm glad that there is going to be more in the future! Can't wait for some more updates (and maybe new music perhaps?)

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I'm working on the music now, it's a struggle sometimes tho lol. But yes, expect some new music in the next update.

That's great! It never hurts to have some inspiration (or well, a day to procrastinate by listening to random people's soundtracks) and trying to find some small channels that do music (like this one and this one) where you could find inspiration from. Hope the tune making goes well!

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Super cool game! I did the survey and am very excited to see each update. Really hoping you make a discord. I said this on the survey, but there's a bug where enemies walk through walls and its really annoying.

I keep coming back to this game, love to see some more levels. Keep up the good work, and take your time!

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Thanks so much for playing, we're glad you like it!

I'm working on making a discord server and there will be a link to it in the next update.  We're making some pretty big improvements/changes so I'll be really interested to hear what you think about them as someone who has played these earlier version of the game. 

Thanks again, see you in the discord!

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btw don't worry if anything takes longer than expected, a good game is better than a rushed one!

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Very fun game! Looking forward to the campaign! I was searching for a game like this for a long time, dont know how i didn't find it before. 

The few bugs that i find were that the newly added rams sometimes stuck the enemies and in creative mode, u can't destroy reinforced walls.

Thanks for playing, we're glad you found it!

Thanks for the info on the bugs, we've been working on the ram pathfinding for the next update.

What kind of campaign would you like to see in the game? We're still working on conceptualizing it.

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I got the game and it seems fun but the enemies always bug out on the bridges. They go in circles and the round never ends. I don't know if it's a me problem or a game problem but it makes it unplayable for me. :( 

Oh no, sorry about that.

Do you remember which level it happened on? We'll make sure it's fixed in the next update at the end of the month.

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Dude you need to put this on steam for like 10 bucks. I would buy it. It's like a roguelike game.  Now if there was a endless that would be sick. (and if there is already a endless, im sorry but im high asf rn)

(1 edit)

Thanks!

We actually just got our steam page up: 

https://store.steampowered.com/app/1555310/Castle_Constructor/

It'll be released in early access in June!  An Endless Mode is one of our plans for while it's in early access.

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Oh bet, once i get money, i'll buy it. but for now i'll definitely put it on my wishlist.  

Viewing most recent comments 1 to 40 of 65 · Next page · Last page