Alpha 5.9 Improve the Defenses


The main features of alpha 5.9 are the level modifiers, endless mode progression, and the UI updates.

Endless mode now saves the max wave you manage to reach on each level and levels are the levels are no longer all unlocked from the beginning. Instead you will need to beat so many waves on either an earlier level or total waves among all the levels in order to unlock each new one.

The endless mode level selection screen has been almost completely remade with a new layout and you can now see the max waved reached on a level or if it is still locked it will show the requirements to unlock it. It also shows any of the new level modifiers on the level.

The card purchase screen for endless has been updated as well and is now a bit more compact and slides out from the side of the screen. It also splits the techs off to a separate tab. For now the functionality for purchasing techs remains the same but we plan to improve this in the future.

Level modifiers have been added to the game and put on some endless and campaign levels. The system is in place and several modifiers are already in the game. More will be added in the future though so feel free to share your ideas if you think of a modifier that could be fun!

The player hand has been moved and updated. It is now centered and animated with new cards flying into the hand.

And last we have also added in several new levels in new levels sizes. The game now has tiny, small, medium, and large levels (The previous levels were all large ones) The Marshlands, Lakes, and River Shallows levels have been reduced from large levels to medium ones.

There is a lot that has changed in this update so make sure to let us know if you encounter any bugs or problems! The full changelog is below.

Changes:

  • Endless mode progression has been added and the endless level selection UI has been updated.
  • Endless mode card purchase window has been updated.
  • Level modifiers have been added to some campaign and endless levels.
  • Several new maps of different sizes (2 tiny levels, 4 small levels, and 2 medium levels)
  • New round keep. The look of the keep has been improved.
  • New and better level preview icons.
  • Ranged defenders are now less likely to climb down to attack enemies, preferring to remain on the block and shooting at them.
  • Removed the pack preview display as it wasn't very useful and just taking up visual space.
  • Slightly reduced the campaign difficulty.
  • Visible paths no longer update during a wave. Improves performance a bit. The paths enemies will take will still update when a faster path opens up.
  • Re-rolling the cards available for purchase has been made cheaper, both the initial cost and how fast the cost increases.
  • Reduced Ram health sightly.
  • The repair card now fully heals blocks rather than only healing a flat amount of health.
  • Added a catch to prevent playing battle drums on Chevals, Pitch, Caltrops, and Moats since it would have no effect.
  • The second flag now comes in on wave 3 instead of 2 and other flags have been pushed back accordingly.
  • Adjusted the colliders of Battlements so that arrows would no longer get caught on the crenelations.
  • The Cheval-de-Frise now has more health and as it takes damage the visible chevals will disappear to show how much health remains.

Fixes:

  • Fixed the number of battlement defenders no being correct on the tutorial level.
  • In campaign reinforcements now properly spawn and head to their defensive positions after the wave is complete instead of waiting until the player selects their new pack of cards.
  • Fixed an issue that was causing the clear ground button to disappear after a while.
  • The horn now properly sounds when clicking the start wave button rather than playing when the enemies actually spawn.

Files

Castle Constructor Demo Alpha 5.9 Windows.zip 96 MB
Aug 14, 2022
Castle Constructor Demo Alpha 5.9 Web.zip Play in browser
Aug 14, 2022
Castle Constructor Demo Alpha 5.9 Linux.zip 99 MB
Aug 14, 2022

Get Castle Constructor (Demo)

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