Alpha 6.1 Siege
This update bring 5 new units and several changes to the game.
The way waves are generated has now been improved to allow for more variety in which units show up and when as well giving the player some warning for when new units will appear so they have time to adjust and prepare for them.
Along with this we added several more units to the game. Bucklers who have a smaller and weaker shield, Tower Shields who have a large and stronger shield, Longbows who have a longer range and more ammo than regular enemy archers, Battering Rams which are smaller rams pushed by only 2 units, and Siege ladders that are shorter and weaker than siege towers as well as having fewer soldiers in them. These new units help fill out the roster, cheaper siege that can appear earlier, and some stronger soldiers for later in the game.
Along with this there were several balance changes and fixes. Please keep sending in reports if you encounter any issues and we will work on getting them fixed up!
Changes:
- New units: Buckler, Tower Shield, Longbow, Battering Ram, Siege Ladder
- Changes to waves. Enemy wave generation has been updated to allow for more variety in when and which units appear in addition to now informing the player when new units will show up.
- Player techs now appear in the pause menu.
- Crossbows now deal bonus damage to armor rather than piercing armor.
- Added the ability to reset campaign or endless progress in the main menu options.
- In endless mode using the refresh in the shop no longer refreshes the techs as well.
- Adjusted the colliders for the keep so that enemies who are climbing are not protected by it.
- Adjusted siege towers to allow for better pathfinding for units on them.
- The Infirmary block is now only able to be placed within 3 tiles from the keep but it also provides a free reinforcement card every two waves.
Bugs:
- Fixed a major pathfinding issue where on some levels units would head way off their intended path onto the bridge and then would just walk back and forth over it.
- Fixed Archer block not showing the increased range for the height it is being placed at when previewing placing it at a location.
- Fixed an issue that caused units to sometimes get stuck halfway in the barracks block.
- Fixed battlements not having stairs going up to crossbow blocks.
- Fixed crossbow block not having a door when facing the keep.
- Fixed tower caps not showing on max height towers when the soft ground modifier is in effect and reducing the max tower height by 1.
- Fixed multiple issues involving broken references.
- Fixed several minor reported issues.
Files
Get Castle Constructor (Demo)
Castle Constructor (Demo)
Modular castle tower-defense
Status | In development |
Author | Sisyphean Games |
Genre | Strategy, Survival |
Tags | blocks, building, castle, Deck Building, Hex Based, Low-poly, Medieval, Real time strategy, Tower Defense |
More posts
- 1.1.8 Patch99 days ago
- 1.1.7 PatchJul 28, 2024
- 1.1.6 PatchJul 26, 2024
- 1.1.5 Minor UpdateJul 13, 2024
- Patch 1.1.2Apr 15, 2024
- Version 1.1Apr 08, 2024
- 1.0.1 PatchApr 01, 2024
- Beta 1.9.5Mar 21, 2024
- Beta 1.9.3 PatchMar 13, 2024
- Beta 1.9.2 PatchMar 11, 2024
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