Alpha 6.1.4
Castle Constructor (Demo) » Devlog
A couple more fixes to the latest version of the game including some pathfinding improvements that should greatly reduce how often enemies get stuck. The full list of changes is below.
If you continue to encounter units getting stuck please let me know and I will take another look at the issue.
Edit:
Issue seems to not yet be fully fixed. I will put out another patch in a day or two to try and resolve the remaining issues.
- Pathfinding improvements to stop units from getting stuck when trying to pass from one block to the other.
- Pathfinding improvements to keep units from getting stuck in the side of a barracks.
- Pathfinding fixes to a couple bugs that could cause units to get stuck at the starting flags.
- Enemy paths now properly show at the bottom of a Moat instead of floating over it.
- Fixed Tower Shields coming in at the same time as Round Shields instead of later.
- Fixed an issue that sometimes prevented new units from appearing in the first wave they are allowed.
- Removed the Ambush level modifier from the Outpost level in endless as it would have no effect.
Files
Castle Constructor Demo Alpha 6.1.4 Linux.zip 116 MB
Nov 14, 2022
Castle Constructor Demo Alpha 6.1.4 Web.zip Play in browser
Nov 14, 2022
Castle Constructor Demo Alpha 6.1.4 Windows.zip 112 MB
Nov 14, 2022
Get Castle Constructor (Demo)
Castle Constructor (Demo)
Modular castle tower-defense
Status | In development |
Author | Sisyphean Games |
Genre | Strategy, Survival |
Tags | blocks, building, castle, Deck Building, Hex Based, Low-poly, Medieval, Real time strategy, Tower Defense |
More posts
- 1.1.8 Patch58 days ago
- 1.1.7 Patch99 days ago
- 1.1.6 PatchJul 26, 2024
- 1.1.5 Minor UpdateJul 13, 2024
- Patch 1.1.2Apr 15, 2024
- Version 1.1Apr 08, 2024
- 1.0.1 PatchApr 01, 2024
- Beta 1.9.5Mar 21, 2024
- Beta 1.9.3 PatchMar 13, 2024
- Beta 1.9.2 PatchMar 11, 2024
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