Beta 1.9.1 - Campaign


Beta 1.9.1 has been released! This update bring the new campaign and a ton of changes as we work towards the full release of the game. There are still many fixes and small changes we want to implement before the actual release and the game still requires another pass or two of balancing so please feel free to give us feedback on the difficulty if it doesn't feel right to you.

Below is the changelog for versions 1.6 through 1.9.1.

New Features:

  • Full campaign. The full campaign has been added with a full map of levels. Beating a level provides new tokens you can add to your deck along with currency you can spend on techs in the city. This comes with a brand new map and a total of 25 levels (Plus a tutorial level), new token rewards, a new level modifier, and
  • New Tech tree. The campaign tech tree has been completely remade and now has icons for each tech instead of just a name. This effects not only the campaign but also endless and creative as well.
  • Updated the tutorial level with some new details such as indicating that enemy paths are more suggestion than a rule and that waves can also be beaten by surviving until the night has ended. In addition some of the text indicating what actions needed to be taken to advance the tutorial have been given accompanying icons for those who don't speak English.
  • Updated block images. The block images have been updated to be a bit simpler and cleaner than they were before.
  • Improved Victory screen. When winning a level in the campaign you are presented a reward chest to open. Clicking it reveals the tokens you unlocked from beating the level.
  • New level 'Seaside' - Size 8 level which is available in all game modes.

Changes:

  • Improved the River Delta level with additional trees and some changes to the shape and pathing of the level.
  • When in a level you can now rotate the map by pressing the middle mouse button and moving the mouse left or right.
  • Creative now uses the same tech tree as endless. Instead of having all variants of a card available at the same time now it update the card variant when you get the tech for it.
  • The level UI now slides in instead of instantly appearing.
  • Adjusted some UI panels to reduce text in favor of more icons.
  • Added an option to disable block fracture to improve performance.
  • Battlement soldiers no longer have body armor by default.
  • When using a targetted block ability or card you can now also cancel it with spacebar rather than having to right click.
  • Catapults have been adjusted to throw one large rock and several smaller ones. The large on causes knockdown and splash damage while the smaller only deal damage to enemies they hit.
  • Barracks and Archery Range blocks will no longer highlight other blocks when you mouse over them if it is during the wave. The highlights will only be shown during the build phase.
  • The Workshop block now indicates what its effects are on adjacent blocks in the info panel.
  • Changed the Armory block so that when improved by a Workshop it provided shields to defenders instead of extra armor health.
  • Added new sound effects for the Armory block, Javelin block, using an upgrade, and buying a tech point in endless.
  • Arrow Slits now has a lower minimum range so enemies cant get too close for it to shoot at them and the fire rate has been increased a bit.
  • Adjusted unit priorities in wave generation. It should now very slightly prefer to send more weaker soldiers instead of a few stronger ones.
  • Also adjusted the cost of some higher level units to better reflect how hard they are to kill. Plate, Dark Plate, and Champions are all a bit cheaper and thus will show up sooner and in higher quantities.
  • Techs in the campaign tech tree can now also be returned by right clicking them.
  • Enemy Archers and other enemy ranged units will no longer try to attack defenders that are too much higher than them.
  • Rally is now about to be used on the keep.
  • Archery Range spawned archers no longer have body armor.

Fixes:

  • Fixed some issues with Siege ladders and Siege Towers where enemies sometimes did not want to climb them and instead went around. This should be fixed in most cases.
  • Fixed an issue where Machicolations did not have the top of the block set as traversable in the pathfinding system and thus would not get defenders on top or allow enemies to climb a tower if a Machicolations block was at the top.
  • Fixed an issue where enemies where incorrectly targetting a point at the base of a soldier rather than their middle. This caused enemies to miss far more than they should have.
  • Buying or returning Techs did not update the tokens displayed in the deck builder.
  • Fixed a minor issue with fractured block pieces not being properly cleaned up until starting a new level instead of being cleared out when leaving a level.
  • Fixed the keep using the old stone material instead of using the same material as the rest of the blocks.
  • Fixed a missing material on the center tile of the Isthmus level.
  • Clicking a token in the new token pack selection counts towards selecting that pack rather than not doing anything. Previously the background of the pack had to be clicked instead.
  • Fixed an issue that caused Caltrops and Cheval-de-Frise to effect the enemy pathfinding when they should have been ignored.
  • Fixed an issue with the info panel where it was adjusting to the proper size for its content after being shown instead of before.
  • Fixed an issue that cause the mouse wheel zoom to only work when already zooming the view with the keyboard.
  • Fixed an issue where Battle Drums didn't automatically end when the wave finished.
  • Fixed an issue where the Infirmary was giving a Reinforcement card every wave instead of every other wave.
  • Fixed an issue where ranged soldiers spawned from Archery Ranges were not shooting when they were stationed on some of the block types.
  • Fixed an issue in the creative level selection screen where it could only be scrolled when the cursor was over one of the levels.
  • Fixed an issue where mousing over tokens in the level preview panel was not showing the info panel for them.
  • Fixed an issue where undoing putting a range+ upgrade on a tower was activating the range indicator.

Files

Castle Constructor Demo Beta 1.9.1 Linux.zip 123 MB
59 days ago
Castle Constructor Demo Beta 1.9.1 Web.zip Play in browser
59 days ago
Castle Constructor Demo Beta 1.9.1 Windows.zip 110 MB
59 days ago

Get Castle Constructor (Demo)

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