Beta 1.9.5


Patch 1.9.5 has several more changes including some victory music and some level improvements as well as several important bug fixed. Check out the full list below.

Changes:

  • Campaign - New victory music when beating a level.
  • Balance - Lowered the point values of Buckler, Shield, Tower Shield, and Champion units. (They now take a lower portion of the wave's 'budget').
  • Balance - Halved the fire rate of murder holes. Increased the armor damage of the rocks it throws.
  • Balance - Decreased the accuracy of the catapult so the rocks would spread out a bit more.
  • UI - Adjusted the positions of some UI elements and their scaling to fit within the screen when the game is played at a 3:2 aspect ratio.
  • Music - Slightly increased the music volume
  • Music - Increased the fade time between the build and battle music when starting a wave.
  • Levels - Added weather effects to the size 12s.
  • Levels - Made some improvements to the Outpost, Three Lakes, and Bay level.
  • Levels - New size 12 level, Hills and Lakes added to creative and endless.
  • Repair Card - Now properly checks if there is any damaged in its range and prevents using it if it would just be wasted.

Fixes:

  • Campaign - Fixed tokens with 3 actions not being rewarded or shown in the deck builder.
  • Campaign - The hand is now properly disabled when selecting a new token pack.
  • Creative - Fixed the flat level in creative leading to an unfinished level instead.
  • Creative - Fixed an issue with winning and losing at the same time.
  • Physics - Fixed an issue that could sometimes occur with collisions.
  • Physics - Fixed an issue that would occur when the main catapult rock impacted a siege unit.
  • Physics - Fixed an issue with Covered Ram armor that prevented it from working correctly.
  • Physics - Made some adjustments to stop the wild arrows that sometimes got fired straight up.
  • Siege - Fixed an issue with siege units that could prevent them from being killed at the end of a wave.
  • Siege - Fixed an issue with targeting rams that caused shots aimed at them to be really off.
  • Siege - Fixed an issue where soldiers leaving a siege tower would slide across the top of a block instead of walking.
  • UI - Fixed the Info panel blocking clicks when the mouse was near it.
  • Pathfinding - Fixed an issue where soldiers were allowed to climb up through rocks.
  • Wave Generation - Fixed an issue where neither Javelin nor Crossbow enemies would show up.

Files

Castle Constructor Demo Beta 1.9.5 Linux.zip 136 MB
48 days ago
Castle Constructor Demo Beta 1.9.5 Web.zip 78 MB
48 days ago
Castle Constructor Demo Beta 1.9.5 Windows.zip 116 MB
48 days ago

Get Castle Constructor (Demo)

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