Alpha 0.5.2


A small update to the game before we start working on the larger changes. This includes a lot of stuff that was suggested or mentioned in player feedback.


Changes:

  • Updated the Crisis system tutorial to include information on the point needed to trigger a crisis going down with each crisis that occurs.
  • Slightly increased cost of missions to counter it being made easier from the cost reduction techs working correctly now.
  • Slightly weakened some of the T3 buildings.
  • Slightly increased the time to arrive for earlier ships and slightly lowered the health as well.
  • Added in a short general tutorial on how to play the game.
  • Cooperative Endeavors now shows the points earned by it flying from one system to the other.
  • Reduced Cooperative Endeavors from 5 Science/Exploration to 3
  • Slightly increased the 'cost' of x2 points effects when generating a planet. Basically planets with it will have fewer points for extra slots, resources and points.
  • Added the version number to the upper right of the game screen to make it clearer what version screenshots are from when issues are reported with them.
  • Slightly adjusted screen layout to raise planets and keep the strategic resource display from going off screen on the largest planet size.

Fixes:

  • Fixed an issue where cost reduction for exploration missions was instead increasing the cost.
  • Fixed an issue with trying to build a 2 production cost building on a planet with a -2 production cost reduction effect.
  • Fixed the Coordinated Targeting Center not working. 
  • Fixed the Cooperative Endeavors bonus to correctly grant the mentioned points.
  • Fixed an issue that prevented adding any buildings to a planet when at a negative for one of the  strategic resources rather than only preventing adding a building that requires that negative resource.
  • Fixed the metal resource not showing up when reaching double digits of both water and biomass.
  • Fixed an issue where returning to the menu and then trying to start a new game would leave the faction screen paused and unresponsive.
  • Fixed the 'full game only' message showing up for the human faction when first entering the faction screen.
  • Fixed spelling of a few words
  • Fixed the warning when trying to build a wonder on an invalid spot to correctly say it requires a t3 instead of saying a t2 which was incorrect.
  • Changing the building tier tab will also update the valid slots on held planets.

Files

Cardalaxy Alpha 0.5.2 Web.zip Play in browser
41 days ago
Cardalaxy Alpha 0.5.2 Windows.zip 51 MB
41 days ago

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